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<html> <body> <script language="javascript" type="text/javascript"> function send_with_ajax( ){ if (window.XMLHttpRequest || window.ActiveXObject) { if (window.ActiveXObject) { try { xhr = new ActiveXObject("Msxml2.XMLHTTP"); } catch(exception) { xhr = new ActiveXObject("Microsoft.XMLHTTP"); } } else { xhr = new XMLHttpRequest(); } } else { alert("Your browser does not support XMLHTTP Request...!"); } xhr.open("GET", "300x300.gif", true); // Make sure file is in same server xhr.overrideMimeType('text/plain; charset=x-user-defined'); xhr.send(null); xhr.onreadystatechange = function() { if (xhr.readyState == 4){ if ((xhr.status == 200) || (xhr.status == 0)){ var image = document.getElementById("get_img"); image.src = "data:image/gif;base64," + encode64(xhr.responseText); }else{ alert("Something misconfiguration : " + "\nError Code : " + xhr.status + "\nError Message : " + xhr.responseText); } } }; } function encode64(inputStr){ var b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; var outputStr = ""; var i = 0; while (i<inputStr.length){ var byte1 = inputStr.charCodeAt(i++) & 0xff; var byte2 = inputStr.charCodeAt(i++) & 0xff; var byte3 = inputStr.charCodeAt(i++) & 0xff; var enc1 = byte1 >> 2; var enc2 = ((byte1 & 3) << 4) | (byte2 >> 4); var enc3, enc4; if (isNaN(byte2)){ enc3 = enc4 = 64; } else{ enc3 = ((byte2 & 15) << 2) | (byte3 >> 6); if (isNaN(byte3)){ enc4 = 64; } else { enc4 = byte3 & 63; } } outputStr += b64.charAt(enc1) + b64.charAt(enc2) + b64.charAt(enc3) + b64.charAt(enc4); } return outputStr; } </script> <button onClick="send_with_ajax()">Get Image</button><br /> <img id="get_img" /> </body> </html>
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